Technology and Academic Achievement

Over the last fifteen years American schools have dramatically increased spending on classroom technology to more than billion annually, because there has been a widely held belief by governmental, business and educational leaders that "wiring schools, buying hardware and software, and distributing the equipment throughout will lead to abundant classroom use by teachers and students and improved teaching and learning" (Cuban, Kirkpatrick, & Craig, Winter 2001). In recent years a growing number of critics of technology in the classroom have raised questions about what kind of return schools have gotten for this investment. Larry Cuban has been quick to note that his surveys suggest that fewer than 20% of teachers use technology several times a week, and up to half of all teachers didn't use technology at all.

(Cuban, et al., Winter 2001; Cuban, August 1999) Even if teachers used the technology, Cuban concluded, few employed these tools in ways that would improve teaching and learning. "[M]ore often than not," he noted, "their use sustained rather than altered existing patterns of teaching practice" (Cuban, et al., Winter 2001). America's return on this massive investment in classroom technology seems even more questionable when parents, policymakers, and educators look for evidence of the impact on student achievement. Supporters of educational technology continue to believe that technology will make a difference in academic achievement, but tend to rely on anecdotal evidence about student motivation and their development of critical?thinking skills to support this belief. They have been forced to depend on faith and their observations in a large measure because, "[T]here still is very little scientifically based research to gauge the effectiveness of technology," according to John Bailey, the Director of Educational Technology for the U.S. Department of Education (Murray, October 22, 2002).

 


Given the lack of evidence that technology increases academic achievement, its not surprising that some observers are asking whether the resources and time devoted to technology might produce more significant increases in academic achievement if focused on other education needs.


 


New Evidence: Recently, a growing number of researchers have published studies that provide substantial evidence that technology can play a positive role in academic achievement. Several organizations like Edutopia, the North Central Educational Lab (NCREL) and the Center for Applied Research in Educational Technology (CARET) are documenting research studies that link technology to increases in academic achievement. Two studies are reflective of the growing body of research on technology's role in academic achievement.


Harold Wenglinsky's study, "Does it Compute: The Relationship between Educational Technology and Student Achievement in Mathematics," concluded that for 4th and 8th graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. But it is critical to note Wenglinsky's caveat to this conclusion. He argues that not all uses of technology were beneficial. Wenglinksky found using computers to teach low order thinking skills, "...[W]as negatively related to academic achievement…." Put another way, this type of computer use was worse than doing nothing. By contrast, teachers who had students use computers to solve simulations saw their students' math scores increase significantly. As he explored the reasons for the differing ways teachers used technology, Wenglinsky found that professional development was the difference between those teachers who used skill and drill software and those who used software that could create simulations. Teachers who had training and skills used technology in ways that focused students on simulations and applications that encouraged students to develop problem solving skills. Those teachers who hadn't had training used skill and drill software (Wenglinsky, 1998). More recently, educators in Missouri issued their findings on a study of the impact the statewide eMints program had on academic achievement. This program is designed as a comprehensive approach to assist teachers to integrate technology. Participating teachers receive classroom equipment, and over two hundred hours of professional development over a two-year period. In addition to traditional workshops, eMints training includes peer coaching for individual teachers. The training is designed to help teachers integrate technology so that they can use inquiry-based teaching and emphasize critical-thinking and problem-solving skills. As one of the program leaders noted, "We find that when you put the two, (inquiry based learning and true technology integration) together there's a synergy created that really boosts students' learning" (Brannigan, 2002). The power of pairing technology with inquiry learning was directly reflected in the test scores of more than 6,000 third and fourth grade students who recently took the Missouri Assessment Program (MAP) test. "Results show that a higher percent of students in eMINTS classrooms scored in the 'Proficient' or 'Advanced' categories…when compared with other students who took the MAP tests…" (Brannigan, 2002; Evaluation Team Policy Brief, 2002).


 


Technology and Learning: Two Pieces of the Puzzle: These two studies highlight the importance of rethinking our current beliefs about technology. Educators can no longer accept the belief that technology is a silver bullet. Secretary of Education Rod Paige recently told educators they need to look beyond their focus on wiring schools and providing classroom access to computers. "The (real) issue," Paige insisted, "is how we use this access-how we get results." Paige encouraged educators to ask how technology can "add value to student performance?" (Brannigan, Jan 31, 2002.).


 


The two research studies highlighted above offer clear direction for educators who are trying to answer the questions raised by Secretary Paige. Both studies argue that improvements in student learning occur when technology is paired with instructional strategies like project-based instruction, which actively involves students in intellectually complex work that demands higher-order thinking and problem-solving skills. Henry Becker's research adds further weight to the argument that technology is a particularly strong tool for supporting active, inquiry-based learning. Becker argues that the kind of active learning necessary to master principles and concepts and explain student work is easier to implement in a technology-rich environment where "students have a rich array of information to work with (rather than only preselected, quality filtered textbook content), when communications structures enable students to pose relevant questions to appropriate individuals…and when technology-based tools such as databases, analytic software, and composition software help them to extract understanding from information" (Becker, 2000). Each of these studies also highlights the importance of Michael Fullan's observation that "The more powerful that technology becomes, the more indispensable good teachers are" (Fullan, 1998). If we expect teachers to use technology in ways that enrich and enhance student achievement, we must provide them with the professional development they need to develop the confidence and skills to apply technology, and an understanding of how technology supports standards-based education. Preparing teachers to use technology effectively may also mean following the example of Missouri's eMints program and ensuring that professional development focuses on instructional strategies like project-based learning, and cooperative or collaborative strategies, in addition to technology skills.


 


This need to prepare teachers to use technology effectively means schools and district's have to adopt new models of professional development. Too often the limited staff development available focused on the computer, not technology's role in learning and teaching. As a result, the President's Commission on Web-Based Learning found that the training teachers received was "usually too little, too basic, and too generic to help them develop real facility in teaching with technology" (Web-Based Commission, 2001). Ninety-six percent reported that the most common training they received was on basic computer skills (Web-Based Commission, 2001). Another survey of public school teachers found that while most (78%) received some technology-related professional development in the 1998-99 school year, the training was basic and brief, lasting only 1 to 5 hours for 39 % of teachers, and just 6 to 10 hours for another 19% of those trained (Web-Based Commission, 2001), The results of this failure to prepare teachers to use these new teaching tools were predictable. In 1999 a survey commission by the U.S. Department of Education reported that two-thirds of teachers surveyed were not comfortable using technology (Web-Based Commission, 2001).


 


There is a consensus about the characteristics of a new, more effective model of professional development. One of the most salient of characteristics is that "…teachers need opportunities to work with colleagues, both in their school building and beyond. They need chances to learn from one another's successes and failures and to share ideas and knowledge" (The National Center for Research on Teacher Learning, 1995). Professional development also needs to be ongoing, and if we are to overcome the barrier of time, teachers' daily schedules must include "embedded opportunities for professional learning and collaborating with colleagues…" (The National Council of Staff Development, 2001). Others argue professional development must be immediately linked to the work teachers are doing in their class each day, and must model effective classroom instruction (The North Central Education Research Lab, 2000). To meet these needs, many leaders who are pressing for new staff development models encourage schools to adopt peer coaching or study groups to provide needed on-the-job collaboration on issues that are immediately relevant to classroom needs.


 


Conclusion: During the Clinton Administration a presidential committee on educational technology noted there was too little research being conducted on the impact of technology in the classroom and called upon researchers to accept the challenge. Some researchers, perhaps too few, have accepted this responsibility. They are finding that it is difficult to isolate technology as a variable in good instruction, but they are finding that in the right circumstances, technology plays a positive role in enhancing academic achievement. Educators are increasingly focusing on this research, but must also be mindful of the circumstances in which research studies show technology has been a powerful learning tool. With this understanding of the context for success, educational leaders can shape programs that prepare teachers to use these powerful new learning tools effectively.

Refurbished Technology and Computers

Why buy 'new' computer equipment when you can get the same refurbished computer at up to 80% savings and there is no difference in the quality or warranty?


Statistics show that people who have already bought a factory refurbished computer will never buy 'new' computer again! Manufacturers are so sure about their refurbished computer equipment that they offer the original warranties.


Exactly what is considered factory refurbished computer equipment? A lot of things can be labeled factory refurbished. So frivolous are some that it's silly enough to make you laugh! Consumer laws prevent manufacturers from selling anything considered factory refurbished as new, so the second consumer gets the best deal and it's just like a new computer!


For example, most major retail stores offer a 30 day money back guarantee on their computer equipment and some consumers take advantage of this.

So when the new computer is returned, the manufacturer inspects the product and repackages it like new. But it can't be sold as new now so you get a great price with the original warranty, now it's considered a refurbished computer.

Other reasons may be the box was damaged in shipment and so it was returned, a slight defect, the defective part is replaced by the manufacturer, tested and then repackaged just like new. Maybe a minor cosmetic blemish on the casing that was corrected. Demonstration units are also considered factory refurbished computers. They are also inspected, tested and repackaged. The box was simply opened or brand new items that have been overstocked are also labeled factory refurbished.


It's hard to tell the history of each and every refurbished computer item but whatever the reason for the refurbished label you can be sure that the computer equipment has been inspected and serviced by the manufacturer then tested and repackaged to meet original product specifications, just like a new computer.

And like I said before, all computer equipment merchandise is warranted by the original manufacturer unless otherwise specified. Why buy a refurbished computer?

Well, to save MONEY! Why not get the best value while getting the exact same computer equipment? Also, you get the original manufacturer's warranty and get a much, much lower price on your new computer.


Now with refurbished computer equipment you can afford that item which has been just out of your reach because it cost too much. And you will get the same performance! Actually refurbished items have a much lower defect rate than new ones. Only one in ten units that come back for repair is usually a factory refurb! That is because they are closely tested before they are sold. The only difference you may notice is a little label on the outside of the box or simply a brown box. So think hard before your purchase, are you shopping smart? Marcus - Sales and Technical Advisor to Customers @ Electro Computer Warehouse Cheap Computers, Refurbished Computers, Used Computers, cheap refurbished dell computers, refurbished notebooks and laptops, cheap laptops, refurbished dell computers


Electro Computer Warehouse - North America's Largest Reseller of Cheap Computers, Used Computers and Refurbished Computers and Laptops


 

Meet Technology & Imagination At Teens & Kids Summer Computer Camps

Summer is here and moreover you are afraid your kid is going to spend all his/her time on Facebook. And also he or she absolutely refuses to be separated from the computer as well as the cellphone. Its a no-win situation for all parties, with no solution in sight. Well, there is a solution, actually and its tech summer camps.

Tech camps or computer camps are fast changing traditional camps to keep kids as well as teens engaged through the summer. These are high-tech accelerated tech programs and target on tech education for ages 6 - 17. Summer computer camps are based on the philosophy that tech learning should never be confined to summer camps, but has to be an integral part of school and even after-school curriculum.

What are the gains of going to a computer camp?

Carefully structured lessons and even focus on hands-on learning.
Advanced tech skills that are normally taught as university courses.
Better performance at school and even valuable preparation for future careers in technology.
Endless access to the latest software.
Focus on outdoor summer camp activities to balance the five or six hours spent working with computers.
Low camper to counselor ratio, with graduate students as well as industry professionals as instructors.

What sorts of programs are available with kids camps?

Your kids gets to choose from a wide range of technology offerings, generally based on gaming as well as multimedia digital film-making, web design, flash animation, video game design, graphic design, 3D character modeling, comic book design, professional gaming, game modding, action scripting, Java, C++, machinima, digital photography, computer programming and robotics.

Teen summer camps have project-based instruction as well as campers get to take their final project home. While tech education is strongly emphasized, your child also gets to relax with traditional camping activities like swimming, sports and moreover non-computer stuff such as chess.

Majority of computer camps are arranged on college or even university campuses such as Stanford, MIT, UCLA and others at the summer because classrooms, housing and even other infrastructure is easily present. And you need not worry about your child becoming a nerd with zero social skills. Majority kids make lifelong friendships relying on mutual interests at tech camp. Evenings at computer camp are dedicated to fun activities that enable childrens to work together with each other and even entice teamwork and even socialization.

Attending tech summer camp is a fun way for your child to learn study regarding the latest technology with the assistance of qualified and even enthusiastic instructors. Bet your child will be begging to go again next summer!

LG Optimus GT540 : A true touch of Computer technology

LG Optimus GT540 is one of the popular TFT resistive touchscreen mobile phone from LG and also known as LG GT540 Swift or  LG Loop GT540 . It was released in June 2010 in both the networks of 2G and 3G. Within 5 months only, this accelerometer sensor mobile handset has made mobile lovers so much crazy that they are striving to own this handset as soon possible.It has a huge internal memory of 139 MB which can be extended upto 32GB which helps in storing all the important and necessary files, documents, videos and pictures into it.

This handset is one of the elegant creation by LG mobile phones, available in three  wonderful colors of  Black, White, Pink. Black and white are the priority choices by males whereas through its Pink attire Girls could flaunt their beauty.This handset gives access over the social networking integration with live updates.

One can surf at  Google Search, Maps, Gmail You Tube and Google Talk.

By surfing these popular websites one can be closer to their loved ones as well as with Google search one can increase their knowledge through  Wikipedia etc.It has the camera power of 3.15 MP with 2048x1536 pixels resolution which can Geo-tag, detect face and blinking of eyes. Videos too can be recorded at the frequency of  VGA@17fps. It has the operating system of Android OS which is undoubtedly one of the excellent OS for the mobile phones.LG Optimus O2 Deals this handset could be get in lower cost on the network services of Orange, Vodafone, O2, T-mobile, Virgin and Three.

Most of these deals are offering Lg Optimus Pay As you go handset free of cost while few of them are charging minimum amount . One could get Bluetooth headsets, watches, headphones, car kits, television sets, laptops, gaming consoles as Sony PSP, Nintendo Wii, Wii fit, home theater systems, digital or video cameras etc with these offers.  This mobile phone is available in  pay as you go forms too.