Refurbished Computers- The Technology Which Everyone Can Buy'
What do we all know about new computers? Is that in a few months, a thousand dollar brand new computer can go for a half a price that is approximately 500 dollars. If you want to buy a used computer you will see that you can find many cheap deals on the internet, but used computers may not be of even quality. So when you are deciding to buy a used refurbished computer you must know that you are taking some risks because most probably it was build with the cheapest components.
There are also times when a refurbished computer turn out to be ok and it may work perfectly for years so then it is indeed a good investment. So to make sure it will be a good investment when you buy a refurbished computer you should ask for a guarantee before you purchase your product. You might consider that this warranty will be a little bit hard to obtain as the company that sell used and refurbished computers have no control over how long the product last. However if you are going to buy a used computer you might consider buying the computer that is slightly outdated because you have more chances to not have any problems with it.
Verify if the brand is reputed and always buy a good reliable brand. Read about customer service experience for that specific computer issues. And if you say from example you have bad luck with the hard drive, or memory, or video card you can always find replacement on the market because the components are not very outdated and the manufacturers still delivers them. But the less outdated a computer is the more probably will run like a brand new computer even if you pay a little bit more than a very cheap used computer. It will worth the money after all.
If you are looking for the safety of information and you consider that a used computer maybe it's not as reliable as a bran new one you might consider of taking backup few times a month or one time depending how often you update your documents or data , because when it happen you must be prepare. You must also know that this can happen to anybody and bad luck is not looking at the computer price or brand.
Anyway nowadays computers and components are much more durable and dependable that they were a few years ago. Therefore, buying a used or refurbished computer is becoming more of a trend and buying a used or refurbished computer can be a great way to save money.
devolpment, of Computers and Technology
Computers in some form are in almost everything these days. From Toasters to Televisions, just about all electronic things has some form of processor in them. This is a very large change from the way it used to be, when a computer that would take up an entire room and weighed tons of pounds has the same amount of power as a scientific calculator. The changes that computers have undergone in the last 40 years have been colossal. So many things have changed from the ENIAC that had very little power, and broke down once every 15 minutes and took another 15 minutes to repair, to our Pentium Pro 200's, and the powerful Silicon Graphics Workstations, the core of the machine has stayed basically the same. The only thing that has really changed in the processor is the speed that it translates commands from 1's and 0's to data that actually means something to a normal computer user. Just in the last few years, computers have undergone major changes. PC users came from using MS-DOS and Windows 3.1, to Windows 95, a whole new operating system. Computer speeds have taken a huge increase as well, in 1995 when a normal computer was a 486 computer running at 33 MHz, to 1997 where a blazing fast Pentium (AKA 586) running at 200 MHz plus. The next generation of processors is slated to come out this year as well, being the next CPU from Intel, code named Merced, running at 233 MHz, and up. Another major innovation has been the Internet. This is a massive change to not only the computer world, but to the entire world as well. The Internet has many different facets, ranging from newsgroups, where you can choose almost any topic to discuss with a range of many other people, from university professors, to professionals of the field of your choice, to the average person, to IRC, where you can chat in real time to other people around the world, to the World Wide Web, which is a mass of information networked from places around the world. Nowadays, no matter where you look, computers are somewhere, doing something.
Changes in computer hardware and software have taken great leaps and jumps since the first video games and word processors. Video games started out with a game called Pong...monochrome (2 colors, typically amber and black, or green and black), you had 2 controller paddles, and the game resembled a slow version of Air Hockey. The first word processors had their roots in MS-DOS, these were not very sophisticated nor much better than a good typewriter at the time. About the only benefits were the editing tools available with the word processors. But, since these first two dinosaurs of software, they have gone through some major changes. Video games are now placed in fully 3-D environments and word processors now have the abilities to change grammar and check your spelling.
Hardware has also undergone some fairly major changes. When computers entered their 4th generation, with the 8088 processor, it was just a base computer, with a massive processor, with little power, running at 3-4 MHz, and there was no sound to speak of, other than blips and bleeps from an internal speaker. Graphics cards were limited to two colors (monochrome), and RAM was limited to 640k and less. By this time, though, computers had already undergone massive changes. The first computers were massive beasts of things that weighed thousands of pounds. The first computer was known as the ENIAC, it was the size of a room, used punched cards as input and didn't have much more power than a calculator. The reason for it being so large is that it used vacuum tubes to process data. It also broke down very often...to the tune of once every fifteen minutes, and then it would take 15 minutes to locate the problem and fix it. This beast also used massive amount of power, and people used to joke that the lights would dim in the city of origin whenever the computer was used.
The Early Days of Computers
The very first computer, in the roughest sense of the term, was the abacus. Consisting of beads strung on wires, the abacus was the very first desktop calculator. The first actual mechanical computer came from an individual named Blaise Pascal, who built an adding machine based on gears and wheels. This invention did not become improved significantly until a person named Charles Babbage came along, who made a machine called the difference engine. It is for this, that Babbage is known as the "Father of the Computer."
Born in England in 1791, Babbage was a mathematician, and an inventor. He decided a machine could be built to solve polynomial equations more easily and accurately by calculating the differences between them. The model of this was named the Difference Engine. The model was so well received that he began to build a full scale working version, with money that he received from the British Government as a grant.
Babbage soon found that the tightest design specifications could not produce an accurate machine. The smallest imperfection was enough to throw the tons of mechanical rods and gears, and threw the entire machine out of whack. After spending 17,000 pounds, the British Government withdrew financial support. Even though this was a major setback, Babbage was not discouraged. He came up with another machine of wheels and cogs, which he would call the analytical engine, which he hoped would carry out many different kinds of calculations. This was also never built, at least by Babbage (although a model was put together by his son, later), but the main thing about this was it manifested five key concepts of modern computers --
· Input device
· Processor or Number calculator
· Storage unit to hold number waiting to be processed
· Control unit to direct the task waiting to be performed and the sequence of calculations
· Output device
Parts of Babbage's inventions were similar to an invention built by Joseph Jacquard. Jacquard, noting the repeating task of weavers working on looms, came up with a stiff card with a series of holes in it, to block certain threads from entering the loom and blocked others from completing the weave. Babbage saw that the punched card system could be used to control the calculations of the analytical engine, and brought it into his machine.
Ada Lovelace was known as the first computer programmer. Daughter of an English poet (Lord Byron), went to work with Babbage and helped develop instructions for doing calculations on the analytical engine. Lovelace's contributions were very great, her interest gave Babbage encouragement; she was able to see that his approach was workable and also published a series of notes that led others to complete what he prognosticated.
Since 1970, the US Congress required that a census of the population be taken every ten years. For the census for 1880, counting the census took 71/2 years because all counting had to be done by hand. Also, there was considerable apprehension in official society as to whether the counting of the next census could be completed before the next century.
A competition was held to find some way to speed the counting process. In the final test, involving a count of the population of St.
Louis, Herman Hollerith's tabulating machine completed the count in only 51/2 hours. As a result of his systems adoption, an unofficial count of the 1890 population was announced only six weeks after the census was taken. Like the cards that Jacquard used for the loom, Hollerith's punched cards also used stiff paper with holes punched at certain points. In his tabulating machine, roods passed through the holes to complete a circuit, which caused a counter to advance one unit. This capability pointed up the principal difference between the analytical engine and the tabulating machine; Hollerith was able to use electrical power rather than mechanical power to drive the device.Hollerith, who had been a statistician with the Census Bureau, realized that the punched card processing had high potential for sales. In 1896, he started the Tabulating Machine Company, which was very successful in selling machines to railroads and other clients. In 124, this company merged with two other companies to form the International Business Machines Corporation, still well known today as IBM.
IBM, Aiken & Watson
For over 30 years, from 1924 to 1956, Thomas Watson, Sr., ruled IBM with an iron grip. Before becoming the head of IBM, Watson had worked for the Tabulating Machine Company. While there, he had a running battle with Hollerith, whose business talent did not match his technical abilities. Under the lead of Watson, IBM became a force to be reckoned with in the business machine market, first as a purveyor of calculators, then as a developer of computers.
IBM's entry into computers was started by a young person named Howard Aiken. In 1936, after reading Babbage's and Lovelace's notes, Aiken thought that a modern analytical engine could be built. The important difference was that this new development of the analytical engine would be electromechanical. Because IBM was such a power in the market, with lots of money and resources, Aiken worked out a proposal and approached Thomas Watson. Watson approved the deal and give him 1 million dollars in which to make this new machine, which would later be called the Harvard Mark I, which began the modern era of computers.
Nothing close to the Mark I had ever been built previously. It was 55 feet long and 8 feet high, and when it processed information, it made a clicking sound, equivalent to (according to one person) a room full of individuals knitting with metal needles. Released in 1944, the sight of the Mark I was marked by the presence of many uniformed Navy officers. It was now W.W.II and Aiken had become a naval lieutenant, released to Harvard to help build the computer that was supposed to solve the Navy's obstacles.
During the war, German scientists made impressive advances in computer design. In 1940 they even made a formal development proposal to Hitler, who rejected farther work on the scheme, thinking the war was already won. In Britain however, scientists succeeded in making a computer called Colossus, which helped in cracking supposedly unbreakable German radio codes. The Nazis unsuspectingly continued to use these codes throughout the war. As great as this accomplishment is, imagine the possibilities if the reverse had come true, and the Nazis had the computer technology and the British did not.
In the same time frame, American military officers approached Dr. Mauchly at the University of Pennsylvania and asked him to develop a machine that would quickly calculate the trajectories for artillery and missiles. Mauchly and his student, Presper Eckert, relied on the work of Dr. John Atanasoff, a professor of physics at Iowa State University.
During the late '30's, Atanasoff had spent time trying to build an electronic calculating device to help his students solve complicated math problems. One night, the idea came to him for linking the computer memory and the associated logic. Later, he and an associate, Clifford Berry, succeeded in building the "ABC," for Atanasoff-Berry Computer. After Mauchly met with Atanasoff and Berry, he used the ABC as the basis for the next computer development. From this association ultimately would come a lawsuit, considering attempts to get patents for a commercial version of the machine that Mauchly built. The suit was finally decided in 1974, when it was decided that Atanasoff had been the true developer of the ideas required to make an electronic digital computer actually work, although some computer historians dispute this decision. But during the war years, Mauchly and Eckert were able to use the ABC principals in dramatic effect to create the ENIAC.
Computers Become More Powerful
The size of ENIAC's numerical "word" was 10 decimal digits, and it could multiply two of
these numbers at a rate of 300 per second, by finding the value of each product from a
Multiplication table stored in its memory. ENIAC was about 1000 times faster than the previous generation of computers. ENIAC used 18,000 vacuum tubes, about 1,800 square feet of floor space, and consumed about 180,000 watts of electrical power. It had punched card input, 1 multiplier, 1 divider/square rooter, and 20 adders using decimal ring counters, which served as adders and also as quick-access (.0002 seconds) read-write register storage. The executable
instructions making up a program were embodied in the separate "units" of ENIAC, which
were plugged together to form a "route" for the flow of information. The problem with the ENIAC was that the average life of a vacuum tube is 3000 hours, and a vacuum tube would then burn out once every 15 minutes. It would take on average 15 minutes to find the burnt out tube and replace it.
Enthralled by the success of ENIAC, the mathematician John Von Neumann undertook, in 1945, a study of computation that showed that a computer should have a very basic, fixed physical construction, and yet be able to carry out any kind of computation by means of a proper programmed control without the need for any change in the unit itself. Von Neumann contributed a new consciousness of how sensible, yet fast computers should be organized and assembled. These ideas, usually referred to as the stored-program technique, became important for future generations of high-speed digital computers and were wholly adopted. The Stored-Program technique involves many features of computer design and function besides the one that it is named after. In combination, these features make very high speed operations attainable. An impression may be provided by considering what 1,000 operations per second means. If each instruction in a job program were used once in concurrent order, no human programmer could induce enough instruction to keep the computer busy. Arrangements must be made, consequently, for parts of the job program (called subroutines) to be used repeatedly in a manner that depends on the way the computation goes. Also, it would clearly be helpful if instructions could be changed if needed during a computation to make them behave differently. Von Neumann met these two requirements by making a special type of machine instruction, called a Conditional control transfer -- which allowed the program sequence to be stopped and started again at any point - and by storing all instruction programs together with data in the same memory unit, so that, when needed, instructions could be changed in the same way as data.
As a result of these techniques, computing and programming became much faster, more flexible, and more efficient with work. Regularly used subroutines did not have to be reprogrammed for each new program, but could be kept in "libraries" and read into memory only when needed. Hence, much of a given program could be created from the subroutine library. The computer memory became the collection site in which all parts of a long computation were kept, worked on piece by piece, and put together to form the final results. When the advantage of these techniques became clear, they became a standard practice.
The first generation of modern programmed electronic computers to take advantage of these improvements was built in 1947. This group included computers using Random- Access-Memory (RAM), which is a memory designed to give almost constant access to any particular piece of information. . These machines had punched-card or tape I/O devices. Physically, they were much smaller than ENIAC. Some were about the size of a grand piano and used only 2,500 electron tubes, a lot less then required by the earlier ENIAC. The first-generation stored-program computers needed a lot of maintenance, reached probably about 70 to 80% reliability of operation (ROO) and were used for 8 to 12 years. This group of computers included EDVAC and UNIVAC, the first commercially available computers.
Early in the 50's two important engineering discoveries changed the image of the electronic-computer field, from one of fast but unreliable hardware to an image of relatively high reliability and even more capability. These discoveries were the magnetic core memory and the Transistor - Circuit Element. These technical discoveries quickly found their way into new models of digital computers. RAM capacities increased from 8,000 to 64,000 words in commercially available machines by the 1960's, with access times of 2 to 3 MS (Milliseconds). These machines were very expensive to purchase or even to rent and were particularly expensive to operate because of the cost of expanding programming. Such computers were mostly found in large computer centers operated by industry, government, and private laboratories -- staffed with many programmers and support personnel. This situation led to modes of operation enabling the sharing of the high potential available. During this time, another important development was the move from machine language to assembly language, also known as symbolic languages. Assembly languages use abbreviations for instructions rather than numbers. This made programming a computer a lot easier.
After the implementation of assembly languages came high-level languages. The first language to be universally accepted was a language by the name of FORTRAN, developed in the mid 50's as an engineering, mathematical, and scientific language. Then, in 1959, COBOL was developed for business programming usage. Both languages, still being used today, are more English like than assembly. Higher level languages allow programmers to give more attention to solving problems rather than coping with the minute details of the machines themselves. Disk storage complimented magnetic tape systems and enabled users to have rapid access to data required.
All these new developments made the second generation computers easier and less costly to operate. This began a surge of growth in computer systems, although computers were being mostly used by business, university, and government establishments. They had not yet been passed down to the general public. The real part of the computer revolution was about to begin.
One of the most abundant elements in the earth is silicon; a non-metal substance found in sand as well as in most rocks and clay. The element has given rise to the name "Silicon Valley" for Santa Clara County, about 50 km south of San Francisco. In 1965, Silicon valley became the principle site of the computer industry, making the so-called silicon chip.
An integrated circuit is a complete electronic circuit on a small chip of silicon. The chip may be less than 3mm square and contain hundreds to thousands of electronic components. Beginning in 1965, the integrated circuit began to replace the transistor in machines was now called third-generation computers. An Integrated Circuit was able to replace an entire circuit board of transistors with one chip of silicon much smaller than one transistor. Silicon is used because it is a semiconductor. It is a crystalline substance that will conduct electric current when it has been doped with chemical impurities shot onto the structure of the crystal. A cylinder of silicon is sliced into wafers, each about 76mm in diameter. The wafer is then etched repeatedly with a pattern of electrical circuitry. Up to ten layers may be etched onto a single wafer. The wafer is then divided into several hundred chips, each with a circuit so small it is half the size of a fingernail; yet under a microscope, it is complex as a railroad yard. A chip 1 centimeter square it is so powerful that it can hold 10,000 words, about the size of an average newspaper.
Integrated circuits entered the market with the simultaneous announcement in 1959 by Texas Instruments and Fairchild Semiconductor that they had each independently produced chips containing several complete electronic circuits. The chips were hailed as a generational breakthrough because they had four desirable characteristics.
· Reliability - They could be used over and over again without failure, whereas vacuum tubes failed ever fifteen minutes. Chips rarely failed -- perhaps one in 33 million hours of operation. This reliability was due not only to the fact that they had no moving parts but also that semiconductor firms gave them a rigid work/not work test.
· Compactness - Circuitry packed into a small space reduces equipment size. The machine speed is increased because circuits are closer together, thereby reducing the travel time for the electricity.
· Low Cost - Mass-production techniques has made possible the manufacture of inexpensive integrated circuits. That is, miniaturization has allowed manufacturers to produce many chips inexpensively.
· Low power use -- Miniaturization of integrated circuits has meant that less power is required for computer use than was required in previous generations. In an energy-conscious time, this was important.
The Microprocessor
Throught the 1970's, computers gained dramatically in speed, reliability, and storage capacity, but entry into the fourth generation was evolutionary rather than revolutionary. The fourth generation was, in fact, furthering the progress of the third generation. Early in the first part of the third generation, specialized chips were developed for memory and logic. Therefore, all parts were in place for the next technological development, the microprocessor, or a general purpose processor on a chip. Ted Hoff of Intel developed the chip in 1969, and the microprocessor became commercially available in 1971.
Nowadays microprocessors are everywhere. From watches, calculatores and computers, processors can be found in virtually every machine in the home or business. Environments for computers have changed, with no more need for climate-controlled rooms and most models of microcomputers can be placed almost anywhere.
New Stuff
After the technoligical improvements in the 60's and the 70's, computers haven't gotten much different, aside from being faster, smaller and more user friendly. The base architecture of the computer itself is fundementally the same. New improvements from the 80's on have been more "Comfort Stuff", those being sound cards (For hi-quality sound and music), CD-ROMs (large storage capicity disks), bigger monitors and faster video cards. Computers have come a long way, but there has not really been alot of vast technological improvements, architecture-wise.
Design and technology
Creative Careers for the 21st Century
Information and its use in a digital environment is undergoing a transition in the mid-1990s that is similar to and in some ways more portentous than the introduction of the Gutenberg printing press 500 years ago.
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The information age has spanned the digital media revolution. Businesses and consumers are being introduced to information in a digital form of interactive text, images, animation, sound and video. The demand for this new form of multimedia is increasing at a rapid pace.
As a result, the demand for artists, designers, animators, video production personnel and multimedia authors who can create, design and produce content for this new digital media revolution currently exceeds the supply.
Most of the computer animation and multimedia educational programs in existence today were barely in their infancy five years ago. Technology plays a very large role in education for this field. Because the equipment is so expensive, it is almost impossible for individuals to create an environment to learn the skills themselves. The key for prospective students is to choose a school that is committed to maintaining the technology. Frequently, instructors work at companies in interactive industries and can provide students with job leads and recommendations.
When choosing a school, the decision should be based on the teaching ability of a faculty and on the subject matter. Most industry experts agree that a school that has programs geared toward digital media career preparation should offer:
fundamental art and design courses such as sketching, life drawing, characterisation, modelling, painting, rendering, graphic design, storyboarding skills, colour and light, cameras, and sound.
knowledge and experience with graphics software for image manipulation, computer paint, layout and design, two-dimensional and three-dimensional animation, multimedia authoring, video and special effects, audio and video non-linear editing, computer-aided drafting and three-dimensional modelling.
liberal arts studies, and skills in communication, interviewing, presentation, production, time management, and portfolio and demo tape production.
The curriculum of a school should serve as a plan for success. The student builds on the learned skills and competencies necessary to meet industry requirements, and the demo tape and portfolio completed at the end of the program is the tangible out-come of that plan.
Prospective students should seriously analyse their capabilities and desires. Learning to draw, edit and animate is like learning to play a musical instrument - its largely a matter of practice and dedication. Employers are looking for trained creative individuals who also demonstrate a passion and enthusiasm for building these interactive worlds. Passion and enthusiasm breed the discipline required to develop the skills for this field.
Lucas Arts Entertainment Co, the games division of the entertainment conglomerate operated by filmmaker George Lucas, found that passion and enthusiasm in Craig Rundles, Jim Rice and Clint Young, three recent graduates of the Computer Animation and Multimedia programs at The Art Institute of Dallas. Rundles and Young are working on the development of Rebel Assault II, a video game that will coincide with the new Star Wars trilogy Lucas is producing.
Much like an illustrator, production artist or calligrapher, the computer animation/multimedia specialist is a highly skilled and specialised artist. Graduates should be prepared to apply their skills in positions such as computer animator, architectural simulation artist, broadcast graphics artist, animator for business applications, animator for computing/information technology, animator for corporate/industrial presentations, entertainment/edutainment animator, film animator, animator for interactive CDROM, animator for interactive television, paintbox artist, special effects artist and animator, and animator/artist for titling and design.
The field is very accessible for individuals who have artistic backgrounds coupled with hardware and software technology skills. The ‘starving artist' myth should be dispelled in the 21st century as institutions of higher learning focus on art and technology curricula that lead to successful creative careers.
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